Benchmarking Software for Image Generators
CGSD is pleased to share its Image Generator benchmarking software.
The software is written using the GL libraries for SGI. The software
determines the polygons overwrite capacity and the pixel fill
rate by filling the screen with adjacent non-overlapping
polygons. Any number of polygons can be specified, provided
that the number is a factor of two or five. The software
computes polygons per frame, time per frame, pixels per polygon,
and pixels per second with various options listed below:
- Flat shading
- Clippping
- Depth cueing
- Transparency
- No Zbuffering
- 8bit texture mapping
- 32bit texture mapping
- Gouraud shading (default)
There is also an antialiasing option. However, it won't do
any antialiasing unless you have a Reality Engine with at least 2
Raster Managers.
ftp cgsd.com/pub/GLbenchmark.tar
Coming Soon. The Benchmarking Information for the Reality Engine 2 and
Inifite Reality Engine.