Publisher's Desk is an essay appearing in every issue of Real Time Graphics. It provides the editor's opinions on various topics related to real time graphics and simulation. Here are examples of Publisher's Desk features:
The Ten Principle of Cyperhype
Feb. 1996, Vol. 4 No. 7.
How Many Image Generator
Vendors Will There Be In Ten Years? March 1996, Vol. 4 No. 8.
Graphics Software Standard
Interfaces June 1996, Vol. 4 No. 10.
The Virtual Reality Modeling
Language and Simulation July 1996, Vol. 5 No. 1.
Demonstrations are Not Always
Self Evident August 1996, Vol. 5 No. 2.
DIS Workshop in Transistion
to ... What? October 1996, Vol. 5 No. 4.
Benchmarking Scene Quality: Quantitative Benchmarks Can Use a Perfect Rendering as a Standard (.pdf) March 1999, Vol. 7, No. 8
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